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:'''Disable Swimming''': Player cannot swim; and will drown when submerged. | :'''Disable Swimming''': Player cannot swim; and will drown when submerged. | ||
:'''Classic Weapon Mode''': Classic Weapon Mode. If enable, all weapons will no longer use magazines like a classic game such as Wolf3D, Doom or Quake. | :'''Classic Weapon Mode''': Classic Weapon Mode. If enable, all weapons will no longer use magazines like a classic game such as Wolf3D, Doom or Quake. | ||
:'''Enable Advanced Scripting Mode''': Player can edit by | :'''Enable Advanced Scripting Mode''': Player can edit by Lua script. | ||
:'''Edit Player script''': Edit a Lua script to change some functions of the player. | :'''Edit Player script''': Edit a Lua script to change some functions of the player. | ||
:'''Reset Player script to default''': cancel all of the Lua script edit. | :'''Reset Player script to default''': cancel all of the Lua script edit. | ||
== '''Player Controller Settings''' == | |||
:'''Edit Controller script''': Edit a Lua script to change some functions of the controller. | |||
:'''Reset Controller script to default''': cancel all of the Lua script edit. | |||
== '''Game Settings''' == | |||
:'''Warmup Freeze Type''': Only applicable in team modes, freeze a particular team from moving during warmup. | |||
:'''Warmup Combat''': Allow Combat during Warmup. | |||
:'''Kill Limit''': no kill limit, min: 0(unlimited), max: 200 | |||
:'''Round Count''': num rounds per match, min: 0(none), max: 99 | |||
:'''Time limit''': time limit in minutes per round/match | |||
:'''Min Players To Start''': Minimum Players(per team) to begin/leave warmup time. | |||
:'''Reset Defaults''': Reset values to script defaults | |||
:'''Max Players''': Maximum Players who can join teams. In Team Modes, this number is divided by 2. Le: for 10v10, the value would be 20. | |||
:'''Item Respawn''': Items placed in the map will have respawning enabled. | |||
:'''FFA/Team One Respawn Time''': Respawn time for FFA or Team One, Default: 2. | |||
:'''Solid Ground Plane''': The ground will simulate Physics as Solid. | |||
:'''Edit Game script''': Edit a Lua script to change some functions of the game. | |||
:'''Reset Game script to default''': cancel all of the Lua script edit. |
Revision as of 12:48, 12 July 2023
Scenario Settings
- Save Scenario: Save your scenario.
- Test Scenario: Test your scenario, and save the scenario at the same time.
- Scenario Display Name: which name users want to show.
- Switch Template: Change template or leave advance mode (No Template).
- Thumbnail Generate: Generate current view image for scenario thumbnail.
Player Settings
- Allow World Items: Allow usable items acquired from golden bay to be used.
- Allow World Weapons: Allow weapons acquired from golden bay to be used.
- Default Items: Default player (class) settings. If no special player classes are defined, all players will use this as base information.
- Max Health: Max player heath. Minimum: 1, Maximum: 1000.
- Max Armor: Max player armor. Minimum: 0, Maximum: 1000.
- Start with armor: Player starts with armor.
- Disable jogging: Player cannot jog, only walk.
- Jogging Speed: Jogging speed in cm/s. Minimum: 100, Maximum: 1000, default: 600 cm/s, Note: Walking is a fraction of this.
- Walk Speed Scalar: Walking is a scalar of jogging speed. (Walk Speed=Jogging Speed*Walk Speed Scalar).
- Invert Walk Input: Pressing the Walk/Speed key (default Shift) is inverted. Player will “jog” when pressed, instead of walk.
- Disable Crouching: Player cannot crouch.
- Crouching Speed: Crouching Speed in cm/s. Minimum: 100, Maximum: Jogging Speed, default: 300cm/s.
- Disable Running: Player cannot run (double-tap forward).
- Run Speed Scalar: Running Speed. Running is a scalar of Jogging Speed. (Run Speed=Jogging Speed + Jogging Speed * Run Speed Scalar).
- Disable Jumping: Player cannot jump.
- Jump Force: Jumping Force, the force applied to jump and counter gravity.
- Disable Leaning: Player cannot lean.
- Disable Swimming: Player cannot swim; and will drown when submerged.
- Classic Weapon Mode: Classic Weapon Mode. If enable, all weapons will no longer use magazines like a classic game such as Wolf3D, Doom or Quake.
- Enable Advanced Scripting Mode: Player can edit by Lua script.
- Edit Player script: Edit a Lua script to change some functions of the player.
- Reset Player script to default: cancel all of the Lua script edit.
Player Controller Settings
- Edit Controller script: Edit a Lua script to change some functions of the controller.
- Reset Controller script to default: cancel all of the Lua script edit.
Game Settings
- Warmup Freeze Type: Only applicable in team modes, freeze a particular team from moving during warmup.
- Warmup Combat: Allow Combat during Warmup.
- Kill Limit: no kill limit, min: 0(unlimited), max: 200
- Round Count: num rounds per match, min: 0(none), max: 99
- Time limit: time limit in minutes per round/match
- Min Players To Start: Minimum Players(per team) to begin/leave warmup time.
- Reset Defaults: Reset values to script defaults
- Max Players: Maximum Players who can join teams. In Team Modes, this number is divided by 2. Le: for 10v10, the value would be 20.
- Item Respawn: Items placed in the map will have respawning enabled.
- FFA/Team One Respawn Time: Respawn time for FFA or Team One, Default: 2.
- Solid Ground Plane: The ground will simulate Physics as Solid.
- Edit Game script: Edit a Lua script to change some functions of the game.
- Reset Game script to default: cancel all of the Lua script edit.