Create Objects: Difference between revisions
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'''Material''': choose | '''Material''': choose a material texture for the primitive. | ||
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World Align Texture | World Align Texture |
Revision as of 18:25, 12 July 2023
This chapter will introduce various objects used to create scenes in GamingGrid.
Primitives
Mesh Pivot: Desired Pivot
Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination
- Set where the Pivot indicator appears: center/corner/bottom
Material: choose a material texture for the primitive.
Error creating thumbnail: Unable to save thumbnail to destination
World Align Texture U Offset & V Offset UV Rotation U Scale & V Scale Color Illusionary Movement Func Fracturable Surface Override