Create Objects: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
[[File:Primitive4.png|border]] | [[File:Primitive4.png|border]] | ||
World Align Texture | '''World Align Texture''': Use World-Aligned Texture Coordinates, Or Not | ||
U Offset & V Offset | U Offset & V Offset | ||
UV Rotation | UV Rotation |
Revision as of 18:43, 12 July 2023
This chapter will introduce various objects used to create scenes in GamingGrid.
Primitives
Mesh Pivot: Desired Pivot
Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination
- Set where the Pivot indicator appears: center/corner/bottom
Material: choose a material texture for the primitive.
Error creating thumbnail: Unable to save thumbnail to destination
World Align Texture: Use World-Aligned Texture Coordinates, Or Not
U Offset & V Offset UV Rotation U Scale & V Scale Color Illusionary Movement Func Fracturable Surface Override