Create Objects: Difference between revisions
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'''Material''': choose a material texture for the primitive. | '''Material''': choose a material texture for the primitive. | ||
[[File:Primitive4.png|border]] | [[File:Primitive4.png|border|961x961px]] | ||
'''World Align Texture''': Use World-Aligned Texture Coordinates, Or Not | '''World Align Texture''': Use World-Aligned Texture Coordinates, Or Not | ||
[[File:Primitive6.png|border|409x409px]][[File:Primitive5.png|border|553x553px]] | |||
U Offset & V Offset | U Offset & V Offset |
Revision as of 18:47, 12 July 2023
This chapter will introduce various objects used to create scenes in GamingGrid.
Primitives
Mesh Pivot: Desired Pivot
Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination
- Set where the Pivot indicator appears: center/corner/bottom
Material: choose a material texture for the primitive.
Error creating thumbnail: Unable to save thumbnail to destination
World Align Texture: Use World-Aligned Texture Coordinates, Or Not
U Offset & V Offset UV Rotation U Scale & V Scale Color Illusionary Movement Func Fracturable Surface Override