Create Objects: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
'''U Offset & V Offset''':Texcoord Offset(Horizontal & Vertical) | '''U Offset & V Offset''':Texcoord Offset(Horizontal & Vertical) | ||
[[File:Primitive7.png|border|478x478px]][[File:Primitive8.png|border|485x485px]] | |||
UV Rotation | UV Rotation |
Revision as of 19:11, 12 July 2023
This chapter will introduce various objects used to create scenes in GamingGrid.
Primitives
Mesh Pivot: Desired Pivot
Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination
- Set where the Pivot indicator appears: center/corner/bottom
Material: choose a material texture for the primitive.
Error creating thumbnail: Unable to save thumbnail to destination
World Align Texture: Use World-Aligned Texture Coordinates, Or Not
U Offset & V Offset:Texcoord Offset(Horizontal & Vertical)
UV Rotation U Scale & V Scale Color Illusionary Movement Func Fracturable Surface Override