Create Objects: Difference between revisions

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[[File:Primitive9.png|border|469x469px]]
[[File:Primitive9.png|border|469x469px]]


U Scale & V Scale
'''U Scale & V Scale''': Texcoord Scale(Horizontal & Vertical)
 
 
Color
Color
Illusionary
Illusionary

Revision as of 14:12, 13 July 2023

This chapter will introduce various objects used to create scenes in GamingGrid.

Primitives

Mesh Pivot: Desired Pivot

Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination

Set where the Pivot indicator appears: center/corner/bottom

Material: choose a material texture for the primitive.

Error creating thumbnail: Unable to save thumbnail to destination

World Align Texture: Use World-Aligned Texture Coordinates, Or Not.


U Offset & V Offset: Texcoord Offset(Horizontal & Vertical), but not available for World Align Texture.

UV Rotation: Rotate The Texture.

U Scale & V Scale: Texcoord Scale(Horizontal & Vertical)


Color Illusionary Movement Func Fracturable Surface Override

Logic