Create Objects: Difference between revisions

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'''U Scale & V Scale''': Texcoord Scale(Horizontal & Vertical)
'''U Scale & V Scale''': Texcoord Scale(Horizontal & Vertical)


 
[[File:Primitive10.png|border|467x467px]][[File:Primitive11.png|border|505x505px]]
Color
Color
Illusionary
Illusionary

Revision as of 14:48, 13 July 2023

This chapter will introduce various objects used to create scenes in GamingGrid.

Primitives

Mesh Pivot: Desired Pivot

Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination

Set where the Pivot indicator appears: center/corner/bottom

Material: choose a material texture for the primitive.

Error creating thumbnail: Unable to save thumbnail to destination

World Align Texture: Use World-Aligned Texture Coordinates, Or Not.


U Offset & V Offset: Texcoord Offset(Horizontal & Vertical), but not available for World Align Texture.

UV Rotation: Rotate The Texture.

U Scale & V Scale: Texcoord Scale(Horizontal & Vertical)

Color Illusionary Movement Func Fracturable Surface Override

Logic