Create Objects: Difference between revisions
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'''Movement Func''': Simulate Primitive with movement(Rotating/Platform/Train) | '''Movement Func''': Simulate Primitive with movement(Rotating/Platform/Train) | ||
:'''Rotating''': | :'''Rotating''': | ||
::Spawnflags: | ::'''Spawnflags''': | ||
:: | :: | ||
:::Start On: Start rotating immediately. | :::'''Start On''': Start rotating immediately. | ||
:::Rotate Backward: Rotate in the opposite direction by default. | :::'''Rotate Backward''': Rotate in the opposite direction by default. | ||
:::Rotation: X/Y/Z-Axis: Rotate around the X(Red)/Y(Green)/Z(Blue)Axis(Default). | :::'''Rotation: X/Y/Z-Axis''': Rotate around the X(Red)/Y(Green)/Z(Blue)Axis(Default). | ||
:::Accel/Decel: Accelerate/Decelerate to max speed when Toggled, otherwise change speed immediately. | :::'''Accel/Decel''': Accelerate/Decelerate to max speed when Toggled, otherwise change speed immediately. | ||
:: | :: | ||
::Max Rotation Speed: The maximum rotation speed, in degrees per second. | ::'''Max Rotation Speed''': The maximum rotation speed, in degrees per second. | ||
:: | :: | ||
::Rotational Friction: The amount of rotational friction. Value must be between 0 and 100%. | ::'''Rotational Friction''': The amount of rotational friction. Value must be between 0 and 100%. | ||
:: | :: | ||
::Blocked Damage: Damage per second to inflict to anything that is blocking movement. | ::'''Blocked Damage''': Damage per second to inflict to anything that is blocking movement. | ||
:: | :: | ||
::Blocked Damage Type: Damage Type to use for Blocking Damage(Generic/Crush/Slash). | ::'''Blocked Damage Type''': Damage Type to use for Blocking Damage(Generic/Crush/Slash). | ||
:: | :: | ||
::Outputs: | ::'''Outputs''': | ||
:::OnGetSpeed: Fired when the GetSpeed input is called. The current speed is passed with this output. | :::'''OnGetSpeed''': Fired when the GetSpeed input is called. The current speed is passed with this output. | ||
:::OnStarted: Fired when rotation is started. | :::'''OnStarted''': Fired when rotation is started. | ||
:::OnStopped: Fired when rotation is stopped. | :::'''OnStopped''': Fired when rotation is stopped. | ||
:'''Platform''': | :'''Platform''': |
Revision as of 17:46, 13 July 2023
This chapter will introduce various objects used to create scenes in GamingGrid.
Primitives
Mesh Pivot: Desired Pivot
Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination
- Set where the Pivot indicator appears: center/corner/bottom
Material: choose a material texture for the primitive.
Error creating thumbnail: Unable to save thumbnail to destination
World Align Texture: Use World-Aligned Texture Coordinates, Or Not.
U Offset & V Offset: Texcoord Offset(Horizontal & Vertical), but not available for World Align Texture.
UV Rotation: Rotate The Texture.
U Scale & V Scale: Texcoord Scale(Horizontal & Vertical)
Color 0: Multiply the base texture color. For the Neon material, this is the Neon Color.
Color 1: If material supports emission, this is the emission color multiplier(Not used by Neon Material).
Error creating thumbnail: Unable to save thumbnail to destination
Illusionary: Illusionary(Non-Solid)has no Collisions whatsoever.
Movement Func: Simulate Primitive with movement(Rotating/Platform/Train)
- Rotating:
- Spawnflags:
-
- Start On: Start rotating immediately.
- Rotate Backward: Rotate in the opposite direction by default.
- Rotation: X/Y/Z-Axis: Rotate around the X(Red)/Y(Green)/Z(Blue)Axis(Default).
- Accel/Decel: Accelerate/Decelerate to max speed when Toggled, otherwise change speed immediately.
- Max Rotation Speed: The maximum rotation speed, in degrees per second.
- Rotational Friction: The amount of rotational friction. Value must be between 0 and 100%.
- Blocked Damage: Damage per second to inflict to anything that is blocking movement.
- Blocked Damage Type: Damage Type to use for Blocking Damage(Generic/Crush/Slash).
- Outputs:
- OnGetSpeed: Fired when the GetSpeed input is called. The current speed is passed with this output.
- OnStarted: Fired when rotation is started.
- OnStopped: Fired when rotation is stopped.
- Platform:
Fracturable Surface Override