Game Template: Difference between revisions
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:[[File:FreeForAll.png|border|884x884px]] | :[[File:FreeForAll.png|border|884x884px]] | ||
: | :'''Template Requirements:''' | ||
::[[File:FFA spawn.png|border]][[File:FFA spawn object.png|border|415x415px]] | ::[[File:FFA spawn.png|border]][[File:FFA spawn object.png|border|415x415px]] | ||
::FFA Spawn≥1 | ::'''FFA Spawn≥1''' | ||
:::In this template, there must be at least one FFA respawn point for game characters to respawn. | :::In this template, there must be at least one FFA respawn point for game characters to respawn. | ||
:::Multiple respawn points can be placed, and the character will respawn at one of them randomly. | :::Multiple respawn points can be placed, and the character will respawn at one of them randomly. | ||
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:[[File:TeamDeathMatch.png|border]] | :[[File:TeamDeathMatch.png|border]] | ||
: | : | ||
: | :'''Template Requirements:''' | ||
::[[File:Team spawn.png|border]][[File:Team spawn object.png|border|452x452px]] | ::[[File:Team spawn.png|border]][[File:Team spawn object.png|border|452x452px]] | ||
::Team 1 Spawn≥1 & Team 2 Spawn≥1 | ::'''Team 1 Spawn≥1 & Team 2 Spawn≥1''' | ||
:::In this template, each team needs at least one spawn point. | :::In this template, each team needs at least one spawn point. | ||
:::Multiple respawn points can be placed, and the character will respawn at one of them randomly. | :::Multiple respawn points can be placed, and the character will respawn at one of them randomly. | ||
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: | : | ||
:[[File:CTF.png|border]] | :[[File:CTF.png|border]] | ||
: | : | ||
:'''Template Requirements:''' | |||
::[[File:Team spawn.png|border]][[File:Team spawn object.png|border|452x452px]] | ::[[File:Team spawn.png|border]][[File:Team spawn object.png|border|452x452px]] | ||
::Team 1 Spawn≥1 & Team 2 Spawn≥1 | ::'''Team 1 Spawn≥1 & Team 2 Spawn≥1''' | ||
:::Same as the Team Deathmatch template. | :::Same as the Team Deathmatch template. | ||
:: | :: | ||
::Flag Base | ::'''Flag Base''' | ||
::[[File:CTF object.png|border]] | ::[[File:CTF object.png|border]] | ||
:::There are 2 kinds of objects, Flag Base and Capture. | :::There are 2 kinds of objects, Flag Base and Capture. |
Revision as of 18:44, 11 July 2023
- This chapter will introduce the available game templates of the GamingGrid and the necessary requirements for opening these game modes.
Free For All
- Deathmatch! Kill or Be killed. The most score wins!
- A simple template where all players battle each other in a level and the player with the highest score wins.
- Template Requirements:
- Error creating thumbnail: Unable to save thumbnail to destination
- FFA Spawn≥1
- In this template, there must be at least one FFA respawn point for game characters to respawn.
- Multiple respawn points can be placed, and the character will respawn at one of them randomly.
Team Deathmatch
- Deathmatch, with friends!
- Fight against another team with your teammates. The team with the highest score will win.
- Error creating thumbnail: Unable to save thumbnail to destination
- Template Requirements:
- Error creating thumbnail: Unable to save thumbnail to destination
- Team 1 Spawn≥1 & Team 2 Spawn≥1
- In this template, each team needs at least one spawn point.
- Multiple respawn points can be placed, and the character will respawn at one of them randomly.
Capture The Flag
- Red Vs. Blue. Capture the enemy teams flags to win!
- Error creating thumbnail: Unable to save thumbnail to destination
- Template Requirements:
- Error creating thumbnail: Unable to save thumbnail to destination
- Team 1 Spawn≥1 & Team 2 Spawn≥1
- Same as the Team Deathmatch template.
- Flag Base
- Error creating thumbnail: Unable to save thumbnail to destination
- There are 2 kinds of objects, Flag Base and Capture.
- Error creating thumbnail: Unable to save thumbnail to destination
- If 2 teams each have 1 flag, both teams need to bring the enemy flag back to their own flag.
- Error creating thumbnail: Unable to save thumbnail to destination
- If there is only one neutral flag, the two teams need to fight for it and bring it back to their capture zone.
No Template (Advanced)
- Advanced mode, you must create everything.
- For details, please refer to the settings page.
- Settings