Settings: Difference between revisions

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== '''Scenario Settings''' ==
:'''Save Scenario''': Save your scenario.
:'''Test Scenario''': Test your scenario, and save the scenario at the same time.
:'''Scenario Display Name''': which name users want to show.
:'''Switch Template''': Change template or leave advance mode (No Template).
:'''Thumbnail Generate''': Generate current view image for scenario thumbnail.
 
== '''Player Settings''' ==
:'''Allow World Items''': Allow usable items acquired from golden bay to be used.
:'''Allow World Weapons''': Allow weapons acquired from golden bay to be used.
:'''Default Items''': Default player (class) settings. If no special player classes are defined, all players will use this as base information.
:'''Max Health''': Max player heath. Minimum: 1, Maximum: 1000.
:'''Max Armor''': Max player armor. Minimum: 0, Maximum: 1000.
:'''Start with armor''': Player starts with armor.
:'''Disable jogging''': Player cannot jog, only walk.
:'''Jogging Speed''': Jogging speed in cm/s. Minimum: 100, Maximum: 1000, default: 600 cm/s, Note: Walking is a fraction of this.
:'''Walk Speed Scalar''': Walking is a scalar of jogging speed. (Walk Speed=Jogging Speed*Walk Speed Scalar).
:'''Invert Walk Input''': Pressing the Walk/Speed key (default Shift) is inverted. Player will “jog” when pressed, instead of walk.
:'''Disable Crouching''': Player cannot crouch.
:'''Crouching Speed''': Crouching Speed in cm/s. Minimum: 100, Maximum: Jogging Speed, default: 300cm/s.
:'''Disable Running''': Player cannot run (double-tap forward).
:'''Run Speed Scalar''': Running Speed. Running is a scalar of Jogging Speed. (Run Speed=Jogging Speed + Jogging Speed * Run Speed Scalar).
:'''Disable Jumping''': Player cannot jump.
:'''Jump Force''': Jumping Force, the force applied to jump and counter gravity.
:'''Disable Leaning''': Player cannot lean.
:'''Disable Swimming''': Player cannot swim; and will drown when submerged.
:'''Classic Weapon Mode''': Classic Weapon Mode. If enable, all weapons will no longer use magazines like a classic game such as Wolf3D, Doom or Quake.
:'''Enable Advanced Scripting Mode''': Player can edit by LUA code.
:'''Edit Player script''': Edit a Lua script to change some functions of the player.
:'''Reset Player script to default''': cancel all of the Lua script edit.

Revision as of 12:42, 12 July 2023

Scenario Settings

Save Scenario: Save your scenario.
Test Scenario: Test your scenario, and save the scenario at the same time.
Scenario Display Name: which name users want to show.
Switch Template: Change template or leave advance mode (No Template).
Thumbnail Generate: Generate current view image for scenario thumbnail.

Player Settings

Allow World Items: Allow usable items acquired from golden bay to be used.
Allow World Weapons: Allow weapons acquired from golden bay to be used.
Default Items: Default player (class) settings. If no special player classes are defined, all players will use this as base information.
Max Health: Max player heath. Minimum: 1, Maximum: 1000.
Max Armor: Max player armor. Minimum: 0, Maximum: 1000.
Start with armor: Player starts with armor.
Disable jogging: Player cannot jog, only walk.
Jogging Speed: Jogging speed in cm/s. Minimum: 100, Maximum: 1000, default: 600 cm/s, Note: Walking is a fraction of this.
Walk Speed Scalar: Walking is a scalar of jogging speed. (Walk Speed=Jogging Speed*Walk Speed Scalar).
Invert Walk Input: Pressing the Walk/Speed key (default Shift) is inverted. Player will “jog” when pressed, instead of walk.
Disable Crouching: Player cannot crouch.
Crouching Speed: Crouching Speed in cm/s. Minimum: 100, Maximum: Jogging Speed, default: 300cm/s.
Disable Running: Player cannot run (double-tap forward).
Run Speed Scalar: Running Speed. Running is a scalar of Jogging Speed. (Run Speed=Jogging Speed + Jogging Speed * Run Speed Scalar).
Disable Jumping: Player cannot jump.
Jump Force: Jumping Force, the force applied to jump and counter gravity.
Disable Leaning: Player cannot lean.
Disable Swimming: Player cannot swim; and will drown when submerged.
Classic Weapon Mode: Classic Weapon Mode. If enable, all weapons will no longer use magazines like a classic game such as Wolf3D, Doom or Quake.
Enable Advanced Scripting Mode: Player can edit by LUA code.
Edit Player script: Edit a Lua script to change some functions of the player.
Reset Player script to default: cancel all of the Lua script edit.