Create Objects: Difference between revisions

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Material
'''Material''': choose an material texture for the primitive
 
World Align Texture
World Align Texture
U Offset & V Offset
U Offset & V Offset

Revision as of 18:21, 12 July 2023

This chapter will introduce various objects used to create scenes in GamingGrid.

Primitives

Mesh Pivot: Desired Pivot

Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination

Set where the Pivot indicator appears: center/corner/bottom

Material: choose an material texture for the primitive

World Align Texture U Offset & V Offset UV Rotation U Scale & V Scale Color Illusionary Movement Func Fracturable Surface Override

Logic