Create Objects: Difference between revisions
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Material | '''Material''': choose an material texture for the primitive | ||
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U Offset & V Offset | U Offset & V Offset |
Revision as of 18:21, 12 July 2023
This chapter will introduce various objects used to create scenes in GamingGrid.
Primitives
Mesh Pivot: Desired Pivot
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- Set where the Pivot indicator appears: center/corner/bottom
Material: choose an material texture for the primitive
World Align Texture U Offset & V Offset UV Rotation U Scale & V Scale Color Illusionary Movement Func Fracturable Surface Override