Create Objects: Difference between revisions

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[[File:Primitive4.png|border]]
[[File:Primitive4.png|border]]


World Align Texture
'''World Align Texture''': Use World-Aligned Texture Coordinates, Or Not
 
U Offset & V Offset
U Offset & V Offset
UV Rotation
UV Rotation

Revision as of 18:43, 12 July 2023

This chapter will introduce various objects used to create scenes in GamingGrid.

Primitives

Mesh Pivot: Desired Pivot

Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination

Set where the Pivot indicator appears: center/corner/bottom

Material: choose a material texture for the primitive.

Error creating thumbnail: Unable to save thumbnail to destination

World Align Texture: Use World-Aligned Texture Coordinates, Or Not

U Offset & V Offset UV Rotation U Scale & V Scale Color Illusionary Movement Func Fracturable Surface Override

Logic