Create Objects: Difference between revisions

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[[File:Primitive6.png|border|409x409px]][[File:Primitive5.png|border|553x553px]]
[[File:Primitive6.png|border|409x409px]][[File:Primitive5.png|border|553x553px]]


U Offset & V Offset
'''U Offset & V Offset''':Texcoord Offset(Horizontal & Vertical)
 
UV Rotation
UV Rotation
U Scale & V Scale
U Scale & V Scale

Revision as of 19:06, 12 July 2023

This chapter will introduce various objects used to create scenes in GamingGrid.

Primitives

Mesh Pivot: Desired Pivot

Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination

Set where the Pivot indicator appears: center/corner/bottom

Material: choose a material texture for the primitive.

Error creating thumbnail: Unable to save thumbnail to destination

World Align Texture: Use World-Aligned Texture Coordinates, Or Not

U Offset & V Offset:Texcoord Offset(Horizontal & Vertical)

UV Rotation U Scale & V Scale Color Illusionary Movement Func Fracturable Surface Override

Logic