Create Objects: Difference between revisions

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'''U Offset & V Offset''':Texcoord Offset(Horizontal & Vertical)
'''U Offset & V Offset''':Texcoord Offset(Horizontal & Vertical)
[[File:Primitive7.png|border|478x478px]][[File:Primitive8.png|border|485x485px]]


UV Rotation
UV Rotation

Revision as of 19:11, 12 July 2023

This chapter will introduce various objects used to create scenes in GamingGrid.

Primitives

Mesh Pivot: Desired Pivot

Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination

Set where the Pivot indicator appears: center/corner/bottom

Material: choose a material texture for the primitive.

Error creating thumbnail: Unable to save thumbnail to destination

World Align Texture: Use World-Aligned Texture Coordinates, Or Not

U Offset & V Offset:Texcoord Offset(Horizontal & Vertical)

UV Rotation U Scale & V Scale Color Illusionary Movement Func Fracturable Surface Override

Logic