Create Objects: Difference between revisions

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[[File:Primitive4.png|border|961x961px]]
[[File:Primitive4.png|border|961x961px]]


'''World Align Texture''': Use World-Aligned Texture Coordinates, Or Not
'''World Align Texture''': Use World-Aligned Texture Coordinates, Or Not.


[[File:Primitive6.png|border|409x409px]][[File:Primitive5.png|border|553x553px]]
[[File:Primitive6.png|border|409x409px]][[File:Primitive5.png|border|553x553px]]


'''U Offset & V Offset''':Texcoord Offset(Horizontal & Vertical)
'''U Offset & V Offset''': Texcoord Offset(Horizontal & Vertical),'''not available for World Align Texture'''.


[[File:Primitive7.png|border|478x478px]][[File:Primitive8.png|border|485x485px]]
[[File:Primitive7.png|border|478x478px]][[File:Primitive8.png|border|485x485px]]


UV Rotation
'''UV Rotation''': Rotate The Texture.
 
U Scale & V Scale
U Scale & V Scale
Color
Color

Revision as of 19:31, 12 July 2023

This chapter will introduce various objects used to create scenes in GamingGrid.

Primitives

Mesh Pivot: Desired Pivot

Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination

Set where the Pivot indicator appears: center/corner/bottom

Material: choose a material texture for the primitive.

Error creating thumbnail: Unable to save thumbnail to destination

World Align Texture: Use World-Aligned Texture Coordinates, Or Not.

U Offset & V Offset: Texcoord Offset(Horizontal & Vertical),not available for World Align Texture.

UV Rotation: Rotate The Texture.

U Scale & V Scale Color Illusionary Movement Func Fracturable Surface Override

Logic