Create Objects: Difference between revisions

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[[File:Primitive6.png|border|409x409px]][[File:Primitive5.png|border|553x553px]]
[[File:Primitive6.png|border|409x409px]][[File:Primitive5.png|border|553x553px]]


'''U Offset & V Offset''': Texcoord Offset(Horizontal & Vertical),'''not available for World Align Texture'''.
 
'''U Offset & V Offset''': Texcoord Offset(Horizontal & Vertical), but '''not available for World Align Texture'''.


[[File:Primitive7.png|border|478x478px]][[File:Primitive8.png|border|485x485px]]
[[File:Primitive7.png|border|478x478px]][[File:Primitive8.png|border|485x485px]]


'''UV Rotation''': Rotate The Texture.
'''UV Rotation''': Rotate The Texture.
[[File:Primitive9.png|border|469x469px]]


U Scale & V Scale
U Scale & V Scale

Revision as of 19:34, 12 July 2023

This chapter will introduce various objects used to create scenes in GamingGrid.

Primitives

Mesh Pivot: Desired Pivot

Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination

Set where the Pivot indicator appears: center/corner/bottom

Material: choose a material texture for the primitive.

Error creating thumbnail: Unable to save thumbnail to destination

World Align Texture: Use World-Aligned Texture Coordinates, Or Not.


U Offset & V Offset: Texcoord Offset(Horizontal & Vertical), but not available for World Align Texture.

UV Rotation: Rotate The Texture.

U Scale & V Scale Color Illusionary Movement Func Fracturable Surface Override

Logic