Create Objects: Difference between revisions
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[[File:Primitive10.png|border|467x467px]][[File:Primitive11.png|border|505x505px]] | [[File:Primitive10.png|border|467x467px]][[File:Primitive11.png|border|505x505px]] | ||
Color | |||
'''Color 0''': Multiply the base texture color. For the Neon material, this is the Neon Color. | |||
'''Color 1''': If material supports emission, this is the emission color multiplier(Not used by Neon Material). | |||
Illusionary | Illusionary | ||
Movement Func | Movement Func |
Revision as of 15:56, 13 July 2023
This chapter will introduce various objects used to create scenes in GamingGrid.
Primitives
Mesh Pivot: Desired Pivot
Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination
- Set where the Pivot indicator appears: center/corner/bottom
Material: choose a material texture for the primitive.
Error creating thumbnail: Unable to save thumbnail to destination
World Align Texture: Use World-Aligned Texture Coordinates, Or Not.
U Offset & V Offset: Texcoord Offset(Horizontal & Vertical), but not available for World Align Texture.
UV Rotation: Rotate The Texture.
U Scale & V Scale: Texcoord Scale(Horizontal & Vertical)
Color 0: Multiply the base texture color. For the Neon material, this is the Neon Color. Color 1: If material supports emission, this is the emission color multiplier(Not used by Neon Material).
Illusionary
Movement Func
Fracturable
Surface Override