Create Objects: Difference between revisions
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[[File:Primitive4.png|border|961x961px]] | [[File:Primitive4.png|border|961x961px]] | ||
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'''World Align Texture''': Use World-Aligned Texture Coordinates, Or Not. | '''World Align Texture''': Use World-Aligned Texture Coordinates, Or Not. | ||
[[File:Primitive6.png|border|409x409px]][[File:Primitive5.png|border|553x553px]] | [[File:Primitive6.png|border|409x409px]][[File:Primitive5.png|border|553x553px]] | ||
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'''U Offset & V Offset''': Texcoord Offset(Horizontal & Vertical), but '''not available for World Align Texture'''. | '''U Offset & V Offset''': Texcoord Offset(Horizontal & Vertical), but '''not available for World Align Texture'''. | ||
[[File:Primitive7.png|border|478x478px]][[File:Primitive8.png|border|485x485px]] | [[File:Primitive7.png|border|478x478px]][[File:Primitive8.png|border|485x485px]] | ||
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'''UV Rotation''': Rotate The Texture. | '''UV Rotation''': Rotate The Texture. | ||
[[File:Primitive9.png|border|469x469px]] | [[File:Primitive9.png|border|469x469px]] | ||
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'''U Scale & V Scale''': Texcoord Scale(Horizontal & Vertical) | '''U Scale & V Scale''': Texcoord Scale(Horizontal & Vertical) | ||
[[File:Primitive10.png|border|467x467px]][[File:Primitive11.png|border|505x505px]] | [[File:Primitive10.png|border|467x467px]][[File:Primitive11.png|border|505x505px]] | ||
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'''Color 0''': Multiply the base texture color. For the Neon material, this is the Neon Color. | '''Color 0''': Multiply the base texture color. For the Neon material, this is the Neon Color. | ||
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[[File:Primitive12.png|border]] | [[File:Primitive12.png|border]] | ||
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Revision as of 16:04, 13 July 2023
This chapter will introduce various objects used to create scenes in GamingGrid.
Primitives
Mesh Pivot: Desired Pivot
Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination
- Set where the Pivot indicator appears: center/corner/bottom
Material: choose a material texture for the primitive.
Error creating thumbnail: Unable to save thumbnail to destination
World Align Texture: Use World-Aligned Texture Coordinates, Or Not.
U Offset & V Offset: Texcoord Offset(Horizontal & Vertical), but not available for World Align Texture.
UV Rotation: Rotate The Texture.
U Scale & V Scale: Texcoord Scale(Horizontal & Vertical)
Color 0: Multiply the base texture color. For the Neon material, this is the Neon Color.
Color 1: If material supports emission, this is the emission color multiplier(Not used by Neon Material).
Error creating thumbnail: Unable to save thumbnail to destination
Illusionary Movement Func Fracturable Surface Override