Create Objects: Difference between revisions

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[[File:Primitive4.png|border|961x961px]]
[[File:Primitive4.png|border|961x961px]]
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'''World Align Texture''': Use World-Aligned Texture Coordinates, Or Not.
'''World Align Texture''': Use World-Aligned Texture Coordinates, Or Not.


[[File:Primitive6.png|border|409x409px]][[File:Primitive5.png|border|553x553px]]
[[File:Primitive6.png|border|409x409px]][[File:Primitive5.png|border|553x553px]]
 
:


'''U Offset & V Offset''': Texcoord Offset(Horizontal & Vertical), but '''not available for World Align Texture'''.
'''U Offset & V Offset''': Texcoord Offset(Horizontal & Vertical), but '''not available for World Align Texture'''.


[[File:Primitive7.png|border|478x478px]][[File:Primitive8.png|border|485x485px]]
[[File:Primitive7.png|border|478x478px]][[File:Primitive8.png|border|485x485px]]
:


'''UV Rotation''': Rotate The Texture.
'''UV Rotation''': Rotate The Texture.


[[File:Primitive9.png|border|469x469px]]
[[File:Primitive9.png|border|469x469px]]
:


'''U Scale & V Scale''': Texcoord Scale(Horizontal & Vertical)
'''U Scale & V Scale''': Texcoord Scale(Horizontal & Vertical)


[[File:Primitive10.png|border|467x467px]][[File:Primitive11.png|border|505x505px]]
[[File:Primitive10.png|border|467x467px]][[File:Primitive11.png|border|505x505px]]
 
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'''Color 0''': Multiply the base texture color. For the Neon material, this is the Neon Color.
'''Color 0''': Multiply the base texture color. For the Neon material, this is the Neon Color.
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[[File:Primitive12.png|border]]
[[File:Primitive12.png|border]]
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Revision as of 16:04, 13 July 2023

This chapter will introduce various objects used to create scenes in GamingGrid.

Primitives

Mesh Pivot: Desired Pivot

Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination

Set where the Pivot indicator appears: center/corner/bottom

Material: choose a material texture for the primitive.

Error creating thumbnail: Unable to save thumbnail to destination

World Align Texture: Use World-Aligned Texture Coordinates, Or Not.

U Offset & V Offset: Texcoord Offset(Horizontal & Vertical), but not available for World Align Texture.

UV Rotation: Rotate The Texture.

U Scale & V Scale: Texcoord Scale(Horizontal & Vertical)

Color 0: Multiply the base texture color. For the Neon material, this is the Neon Color.

Color 1: If material supports emission, this is the emission color multiplier(Not used by Neon Material).

Error creating thumbnail: Unable to save thumbnail to destination


Illusionary Movement Func Fracturable Surface Override

Logic