Create Objects: Difference between revisions
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'''Illusionary''': Illusionary(Non-Solid)has no Collisions whatsoever. | |||
: | |||
'''Movement Func''': Simulate Primitive with movement(Rotating/Platform/Train) | |||
:'''Rotating''': | |||
::Spawnflags: | |||
:: | |||
:::Start On: Start rotating immediately. | |||
:::Rotate Backward: Rotate in the opposite direction by default. | |||
:::Rotation: X/Y/Z-Axis: Rotate around the X(Red)/Y(Green)/Z(Blue)Axis(Default). | |||
:::Accel/Decel: Accelerate/Decelerate to max speed when Toggled, otherwise change speed immediately. | |||
:: | |||
::Max Rotation Speed: The maximum rotation speed, in degrees per second. | |||
:: | |||
::Rotational Friction: The amount of rotational friction. Value must be between 0 and 100%. | |||
:: | |||
::Blocked Damage: Damage per second to inflict to anything that is blocking movement. | |||
:: | |||
::Blocked Damage Type: Damage Type to use for Blocking Damage(Generic/Crush/Slash). | |||
:: | |||
::Outputs: | |||
:::OnGetSpeed: Fired when the GetSpeed input is called. The current speed is passed with this output. | |||
:::OnStarted: Fired when rotation is started. | |||
:::OnStopped: Fired when rotation is stopped. | |||
:'''Platform''': | |||
Fracturable | Fracturable | ||
Surface Override | Surface Override | ||
== '''Logic''' == | == '''Logic''' == |
Revision as of 17:45, 13 July 2023
This chapter will introduce various objects used to create scenes in GamingGrid.
Primitives
Mesh Pivot: Desired Pivot
Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination
- Set where the Pivot indicator appears: center/corner/bottom
Material: choose a material texture for the primitive.
Error creating thumbnail: Unable to save thumbnail to destination
World Align Texture: Use World-Aligned Texture Coordinates, Or Not.
U Offset & V Offset: Texcoord Offset(Horizontal & Vertical), but not available for World Align Texture.
UV Rotation: Rotate The Texture.
U Scale & V Scale: Texcoord Scale(Horizontal & Vertical)
Color 0: Multiply the base texture color. For the Neon material, this is the Neon Color.
Color 1: If material supports emission, this is the emission color multiplier(Not used by Neon Material).
Error creating thumbnail: Unable to save thumbnail to destination
Illusionary: Illusionary(Non-Solid)has no Collisions whatsoever.
Movement Func: Simulate Primitive with movement(Rotating/Platform/Train)
- Rotating:
- Spawnflags:
-
- Start On: Start rotating immediately.
- Rotate Backward: Rotate in the opposite direction by default.
- Rotation: X/Y/Z-Axis: Rotate around the X(Red)/Y(Green)/Z(Blue)Axis(Default).
- Accel/Decel: Accelerate/Decelerate to max speed when Toggled, otherwise change speed immediately.
- Max Rotation Speed: The maximum rotation speed, in degrees per second.
- Rotational Friction: The amount of rotational friction. Value must be between 0 and 100%.
- Blocked Damage: Damage per second to inflict to anything that is blocking movement.
- Blocked Damage Type: Damage Type to use for Blocking Damage(Generic/Crush/Slash).
- Outputs:
- OnGetSpeed: Fired when the GetSpeed input is called. The current speed is passed with this output.
- OnStarted: Fired when rotation is started.
- OnStopped: Fired when rotation is stopped.
- Platform:
Fracturable Surface Override