Settings
Scenario Settings
- Save Scenario: Save your scenario.
- Test Scenario: Test your scenario, and save the scenario at the same time.
- Scenario Display Name: which name users want to show.
- Switch Template: Change template or leave advance mode (No Template).
- Thumbnail Generate: Generate current view image for scenario thumbnail.
Player Settings
- Allow World Items: Allow usable items acquired from golden bay to be used.
- Allow World Weapons: Allow weapons acquired from golden bay to be used.
- Default Items: Default player (class) settings. If no special player classes are defined, all players will use this as base information.
- Max Health: Max player heath. Minimum: 1, Maximum: 1000.
- Max Armor: Max player armor. Minimum: 0, Maximum: 1000.
- Start with armor: Player starts with armor.
- Disable jogging: Player cannot jog, only walk.
- Jogging Speed: Jogging speed in cm/s. Minimum: 100, Maximum: 1000, default: 600 cm/s, Note: Walking is a fraction of this.
- Walk Speed Scalar: Walking is a scalar of jogging speed. (Walk Speed=Jogging Speed*Walk Speed Scalar).
- Invert Walk Input: Pressing the Walk/Speed key (default Shift) is inverted. Player will “jog” when pressed, instead of walk.
- Disable Crouching: Player cannot crouch.
- Crouching Speed: Crouching Speed in cm/s. Minimum: 100, Maximum: Jogging Speed, default: 300cm/s.
- Disable Running: Player cannot run (double-tap forward).
- Run Speed Scalar: Running Speed. Running is a scalar of Jogging Speed. (Run Speed=Jogging Speed + Jogging Speed * Run Speed Scalar).
- Disable Jumping: Player cannot jump.
- Jump Force: Jumping Force, the force applied to jump and counter gravity.
- Disable Leaning: Player cannot lean.
- Disable Swimming: Player cannot swim; and will drown when submerged.
- Classic Weapon Mode: Classic Weapon Mode. If enable, all weapons will no longer use magazines like a classic game such as Wolf3D, Doom or Quake.
- Enable Advanced Scripting Mode: Player can edit by Lua script.
- Edit Player script: Edit a Lua script to change some functions of the player.
- Reset Player script to default: cancel all of the Lua script edit.
Player Controller Settings
- Edit Controller script: Edit a Lua script to change some functions of the controller.
- Reset Controller script to default: cancel all of the Lua script edit.
Game Settings
- Warmup Time: advanced scripting allows precise values.
- Warmup Reset Type: use this setting to determine what happens when starting or ending warmup time. A custom game mode script can still change this.
- Warmup Freeze Type: Only applicable in team modes, freeze a particular team from moving during warmup.
- Warmup Combat: Allow Combat during Warmup.
- Kill Limit: no kill limit, min: 0(unlimited), max: 200
- Round Count: num rounds per match, min: 0(none), max: 99
- Time limit: time limit in minutes per round/match
- Min Players To Start: Minimum Players(per team) to begin/leave warmup time.
- Reset Defaults: Reset values to script defaults
- Max Players: Maximum Players who can join teams. In Team Modes, this number is divided by 2. Le: for 10v10, the value would be 20.
- Item Respawn: Items placed in the map will have respawning enabled.
- FFA/Team One Respawn Time: Respawn time for FFA or Team One, Default: 2.
- Solid Ground Plane: The ground will simulate Physics as Solid.
- Edit Game script: Edit a Lua script to change some functions of the game.
- Reset Game script to default: cancel all of the Lua script edit.
Atmospheric Settings
- Disable Sky: Disable the Sky and Sunlight entirely. Useful for making indoor scenes where you want to control all of the lighting.
- Simulate Day Cycle: Simulate night/day cycle
Setup your Location or use a preset
- Use Location Preset: Use a location preset instead of entering values manually.
- Latitude: Latitude of location.
- Longitude: Longitude of location.
- Automatic Time Offset: Approximate the Time Zone by latitude and longitude.
- Time Zone: Time before button automatically resets, -1=Never auto reset.
- Date: Starting Date at Location.
- Time Of Day: Starting Time at Location.
- North Offset: Offset the north direction, otherwise it’s World Axis +X.
- Automatic Height Fog: Automatically calculate height fog by time of day.
- Height Fog Density: Global density factor for this fog.
- Height Fog Falloff: Height density factor, controls how the density increases as height decreases. Smaller values make the visible transition larger.
- Enable Volumetric Fog: Enable volumetric fog editing.
- Fog Albedo: The height fog particle reflectiveness used by volumetric fog. Water particles in air have an albedo near white, while dust has slightly darker value.
- Fog Emissive: Light emitted by height fog. This is a density so more light is emitted the further you are looking through the fog.
- Extinction Scale: Scales the height fog particle extinction amount used by volumetric fog. Values larger than 1 cause fog particles everywhere absorb more light.
- Fog Distance: Distance over which volumetric fog should be computed, after the start distance, Larger values extend the effect into the distance but expose under-sampling artifacts in details.
- Fog Start Distance: Distance from the camera that the volumetric fog will start, in world units.