Create Objects

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Revision as of 18:07, 12 July 2023 by YuKiraS (talk | contribs)
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This chapter will introduce various objects used to create scenes in GamingGrid.

Primitives

Mesh Pivot: Desired Pivot

Set where the Pivot indicator appears: center/corner/bottom

Material World Align Texture U Offset & V Offset UV Rotation U Scale & V Scale Color Illusionary Movement Func Fracturable Surface Override

Logic