Create Objects
This chapter will introduce various objects used to create scenes in GamingGrid.
Primitives
Mesh Pivot: Desired Pivot
Error creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destinationError creating thumbnail: Unable to save thumbnail to destination
- Set where the Pivot indicator appears: center/corner/bottom
Material: choose a material texture for the primitive.
Error creating thumbnail: Unable to save thumbnail to destination
World Align Texture: Use World-Aligned Texture Coordinates, Or Not.
U Offset & V Offset: Texcoord Offset(Horizontal & Vertical), but not available for World Align Texture.
UV Rotation: Rotate The Texture.
U Scale & V Scale: Texcoord Scale(Horizontal & Vertical)
Color Illusionary Movement Func Fracturable Surface Override