Create Objects

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Revision as of 16:05, 13 July 2023 by YuKiraS (talk | contribs)
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This chapter will introduce various objects used to create scenes in GamingGrid.

Primitives

Mesh Pivot: Desired Pivot

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Set where the Pivot indicator appears: center/corner/bottom

Material: choose a material texture for the primitive.

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World Align Texture: Use World-Aligned Texture Coordinates, Or Not.

U Offset & V Offset: Texcoord Offset(Horizontal & Vertical), but not available for World Align Texture.

UV Rotation: Rotate The Texture.

U Scale & V Scale: Texcoord Scale(Horizontal & Vertical)

Color 0: Multiply the base texture color. For the Neon material, this is the Neon Color.

Color 1: If material supports emission, this is the emission color multiplier(Not used by Neon Material).

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Illusionary Movement Func Fracturable Surface Override

Logic